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Forging success rateEdit

GovEdit

0 to 1: Success: 92 Fail: 0

1 to 2: Success: 112 Fail: 27

2 to 3: Success: 139 Fail: 48

3 to 4: Success: 116 Fail: 78

4 to 5: Success: 41 Fail: 52

5 to 6: Success: 2 Fail: 1

SaintEdit

0 to 1: Success: 4 Fail: 0

1 to 2: Success: 4 Fail: 1

2 to 3: Success: 3 Fail: 2

3 to 4: Success: 3 Fail: 1

4 to 5: Success: 0 Fail: 0

5 to 6: Success: 0 Fail: 0

T11 itemsEdit

helmEdit

helm of warlord 11/0/2/35

crown of jihad 8/3/2/35

klag's 14/0/0/21

helmet of mis... 0/14/0/21

taaksar's 0/0/14/21

eye 0/0/0/35

bootsEdit

arwin 11/0/16/0

boots of bard 0/11/16/0

manege 0/0/27/0

ironshods 0/0/16/11

necklaceEdit

behemoth's power 18/25/2/5 1,2,1,1

emporers 16/27/2/5 1,2,1,1

titus 16/16/0/0

pendant of eternity 10/22/0/0

richoma's 8/12/12/0

miracle 8/12/0/12


ringEdit

obsidian 20/8/0/0 2/1/1/1

emporer 18/10/0/0 1/1/1/1

ring of shade 17/7/0/0

ring of endless 14/10/0/0

richoma's 9/6/9/0

miracle ring 9/6/0/9


weaponEdit

grady 31/0/21/0

dark crystal 52/0/0/0

champion 21/31/0/0

queen 31/0/0/21

dragon 67/10/1/6


armorEdit

robe of invincibility 0/71/0/7

chestplate of dragonblood 2/68/1

dohnai's 22/32/0/0

kent's 0/54/0/0

robe of adair 0/32/22/0

robe of victor 0/32/0/22


glovesEdit

kempel's gloves 0/16/0/10

petarrs 10/16/0/0

enchanted sil 2/24/0/0

orenal's 0/16/10/0

Information for calculating stat bonuses Edit

Best guess for formula so far. Edit

ATK_MOD = round_down( spell% + ranged_or_melee ATK% + unit_specific ATK% )

A = modified_atk = unit_atk*(1 + ATK_MOD/100) + unit_specific_ATK

Dam = number_of_units * A/(1+D/A) * (1+HA/100) * (1 + ranged_or_melee_dam/100 )

where D = opposing unit def, and HA is your heros ATK + equipment ATK.


DefenseEdit

The testing here all had attacker with the following:

480 Lich Kings, 291 ATK, 9 LK ATK, 3 ranged atk %, 12 ranged dam

When a number isn't in place, it's the same as the one above.

[NOTE: except for the melee DEF bonus it all works if the "9 LK ATK" is treated as an additional "3 ranged atk %", for a total of 6%. ("9 LK ATK" are said to be bugged or mistranslated, so check your numbers to be sure what bonuses you are really getting)]

Unit Hero DEF unit HP% melee HP melee DEF unit DEF/unit DEF% damage with_HB

with_Fort

Behemoth 367 25 4 13 0 7023 5934 5378
358 24 7058 6022 5486
346 26 37 7060 6086 6336
343 17 8 48 7293 6336 5825
343 17 13 48 6807 5913 5436
335 17 61 6349 5560 5134
335 13 74 6344 5595 5188
380 4830 4230 3906
Bone Drag 309 0 4 26 169 7362 6762 6497
315 13 174 7291 6684 6416
320 26 155 7215 6604 6336
327 13 153 7255 6613 6333
365 136 5635 5110 4883
Monster 287 28 4 0 135 7623 6924 6525
306 113 7323 6602 6196
328 92 6986 6247 5836
329 6943 6209 5801
334 19 8 90 7281 6506 6075
(def not sure) 343 9 7803 6973 6511
346 7645 6831 6379
347 7592 6785 6335

Attack Edit

  • Do not include the numbers if you kill the enemy stack.
  • Specify if the attack bonus is unit specific.
  • Specify if you use more than one unit, telling us exactly how many units were in the attacking stack.
Hero Attack Unit Attack # Units Used Equipment Attack Bonus Enemy Defense Damage
34 18 1 0 21 11
34 18 1 5 21 11
34 18 1 5 + 6% (spell) 21 12
34 18 1 11 21 12
34 18 1 11 +6% (spell) 21 14
34 18 1 35 21 14
34 18 1 35 + 6% (spell) 21 15
34 18 1 66 21 16
34 18 1 66 + 6% (spell) 21 18
34 72 1 66 21 111
34 72 1 66 + 6% (spell) 21 119
34 72 1 66 + 3 (unit specific) 21 115
34 72 1 66 + 3 (unit specific) + 6% (spell) 21 123
75 72 20 0 45 1550
75 72 20 10.5% (spell) 45 1767
75 72 20 0 32 1744
75 72 20 10.5% (spell) 32 1974
75 72 20 0 44 1564
75 72 20 10.5% (spell) 44 1781
189 74 200 15% (spell) 109 21565
68 72 200 68 + 5 ranged + 2% ranged b+e, 129 unit/233 hero 2991
68 72 200 68 + 5 ranged + 2% ranged a+e, 14/233 6292
68 72 200 68 + 5 ranged + 2% ranged ea+e, 22/233 5713
68 72 200 68 + 5 ranged + 2% ranged m+e, 33/233 5072

For now I have made a basic formula for 'white calculating' this means you don't use the % spells, nor the unit specific adding stats. Only stats added by white equipment may be used for this formula.

Also the formula is based on the numbers above, so it needs further testing!



Best guess for formula so far.

ATK_MOD = round_down( spell% + ranged_or_melee ATK% + unit_specific ATK% )

A = modified_atk = unit_atk*(1 + ATK_MOD/100)

Dam = number_of_units * A/(1+D/A) * (1+HA/100) * (1 + ranged_or_melee_dam/100 )

where D = opposing unit def, and HA is your heros ATK + equipment ATK.



The formula is in its basic form: X*(Attack of the hero) + Y*(Attack of the unit) - Z*(Defence of the unit) = Damage

So far this is only tested on NPC so we don't know the influence of other enemy heroes yet, this needs to be tested in the Tower of Babel or in the arena.



The X corresponds in this formula with 1/12. The Y corresponds with 95/54 and the Z corresponds with 8/7.

The Attack of the hero is formed by adding the attack of the equip with the attack of the hero.

Also the roudings are always up. So if you have 10.41111 damage you will see '11'

The numbers of units used is also a constant for now known as '1'. So I don't know yet if you can simply multiply that by the attack and defence or not. I need more numbers before I can calculate that.

That's what I calculated for now. I'll soon continue on this so we have a formula as soon as possible.

Boss/Minion dropsEdit

GovEdit

41 minions

11 items.

6x Tier 10 with 3 mods

5x Tier 10 with 4 mods

SaintEdit

14 minions

0 items

Lucky Box TrackingEdit

I would like to track lucky box rewards to see if we can figure out trends and percentages. I don't suspect amount opened at any given time influences anything, so just a list of whatever you get will be fine. One important point - selective memory can skew results, so if you do post, then post the contents of every single lucky box you open to the best of your ability.


SaintAjoraEdit

  • silver research card
  • silver research card
  • silver building card
  • silver building card
  • silver building card
  • bronze experience pill
  • 300 lumber
  • 300 lumber
  • 300 lumber
  • 300 lumber
  • 300 lumber
  • 300 lumber
  • 300 lumber
  • 300 lumber
  • 150 crystal
  • 150 crystal
  • 150 crystal
  • 150 crystal
  • 150 crystal
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 150 sulfur
  • 300 ore
  • 300 ore
  • 300 ore
  • 300 ore
  • 300 ore
  • 300 ore
  • 300 ore
  • 300 ore
  • 300 ore
  • 300 ore
  • 300 ore
  • 1000 lumber
  • 1000 lumber

Orckiller567Edit

  • 500 crystal
  • 150 crystal


asergsdfgsdfEdit

  • 300 lumber
  • 300 lumber

ipwnEdit

  • 150 sulfur x 8
  • 300 ore x 11
  • 300 lumber x 5
  • 150 crystal x 8
  • silver building card
  • silver buliding card
  • silver research card
  • silver research card


GovEdit

- chest

300/150 resource x 142

1000/500 resource x 15

5000/2500 resource x 3

silver exp x 2

bronze exp x 3

silver build x 4

3 mod tier 9 treasure x 3 (sniper bow, kilroys, paladins crown)

4 mod tier 9 treasure x 2 (sniper bow, kilroy's)

3 mod tier 10 treasure x 1 (shoes of ancestors)

7 mod tier 10 treasure x 1 (pendant of sin)


greenEdit

  • 150 res x14
  • 300 res x14
  • 500 res x1
  • 1000 res x1
  • 2500 res x1
  • 5000 res x2
  • silver research x1

Analysis of Character Count in Guild Description to Guild Rank Edit

Linear Regression

It's oddly true.













Rank IdeasEdit

Rank Requirement
Gladiator Make top 10 in the Arena for one week
Diplomat Settle at least one major dispute between players and/or guilds
Organ Donor Be an above average donor (harder than it sounds), or top 10 donors
Talent Scout Recruit some members
Nerd Research stuff, or help with wiki
Depunator Deputy

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