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General Tips Edit

1. Focus on ranged units first.

2. Never fight a enemy with more units/ offense strength than you.

3. Don't attack a guild in the top five (it will lead to a war). One on one is OK but if they get another person to attack you just stop attacking or else.

4. The best defense is to upgrade battlements and spend your resources. If your enemy attacks you they will lose troops and get nothing back. Make sure you don't leave any troops with the castellan while someone with a stronger army is at war with you.

5. Take any and all nodes you can. It doesn't matter what kind, they're all good.

6. There's a trick that can help you take on higher tiered monsters with few losses. If you are a (fast) ranged hero, get 4 stacks of ranged units and 3 stacks of a single scout. The scouts will slow down the front row of the enemy units giving your ranged units one more round to kill everything off.

7. You can recall your hero quickly from a tower by clicking recall as soon as you see them start walking. They will teleport back to your main castle.

8. You can use towers as a cheaper way of assigning a hero to a different castle. When you recall the hero from the tower, select the new castle to go to.

9. Selling treasure is a nice way to get gold to an offshoot castle without transporting.

10. Save AP for happy hour, during which every action costs half the normal AP. Happy hour starts at 20:00 server time and lasts 2 hours.

11. World map reset is every 6 hours. Clear everything you want to clear before then.

12. The "scout trick" (tip 6) works in Babel too! It's a bit of a pain, and you end up rearranging units, but it might save you a lot on some hard levels (although when you mess it up you lose more).

13. If you add resource towers to your saved coordinate list, you can tell at a glance if it is full or not.

14. The optimal stack ratio for killing monsters on wroldmap without watching is "Skarps magic ratio" (below). Try it, be amazed, and thank Skarp!

Suggested Force for NPC Battles Edit

You can find detailed information about unit strength and rewards at Wiki of HoG


The optimal ratio of stack sizes is "Skarp's magic ratio", or 9:6:6:2:2:1:1. Trust us, it works, and it's magic ... (or you could do the algebra to figure it out).


To determine the stack number that is equal to '1' you should always test with AAs and elites, as those are the most hardest to kill. Else you could get minor losses.

The way to determine '1' is by fighting with the hero you want to use and the right equipments you want to use. You simply fight with your usual 4 stacks of ranged back row and 3 stacks of scouts front row. Normally you whipe the ranged, so you want stacks that don't whipe the melee in one hit. Normally this won't be the case.


First you wanna know how many AAs there are total in the army. Normally this will be 400ish. So let's say there are 2 stacks of 200 AAs each. You attack one of those stacks with 600 LKs and suppose you kill 160 of them with that one stack of 600 LKs. This means one AA is killed by 600/160 so by 3.75 LK. This means you can kill all 400 AAs by 3.75*400=1500 LKs.


Since the algebra in Skarp's magic ratio is based on the fact that the first 3 attacks should whipe ALL of the melee this means that 9+6+6 should whipe all of the melee, or in this case the 400 AAs. So 9+6+6=21. Which means that 1500/21 is the number of LKs that corresponds with a stack of '1'.


You ALWAYS want to round up. It's perhaps even more safer to add a 'safety adding'. If it is possible with your unit counts. Since it can happen that the ranged stack is actually stronger then the melee stack and then you might get some minor losses as well. But those will be minimal normally and no more then 30 LKs at most. Which will be nothing once you can farm T10s.


Location Recommended force
Castle 250,000
Dwarven Vault 50,000
Tomb 50,000
Fountain of Pegasus 100,000
The Dryad Grove 300,000
Mage Treasure-trove 750,000
Undead Tower 750,000
Monastery 1,000,000
Elven Wooden House 2,000,000
Dragon Palace 2,500,000
Resource Nodes 300,000
Babel level 10 1,000,000
Babel level 20 2,000,000
Babel level 30

4,000,000

Babel level 40 6,000,000
8 star npc 1,600,000
10 star npc 3,000,000 (beware 11.89 spd monsters)
10 star treasure 3,000,000
11 star treasure 5,000,000
  • Towers marked out were removed from the game.

Best in Class Items Edit

ATK DEF SPD INT
Helm 14 / Klag's Recast Helm 14 / Helmet of Misty 14 / Taaksar's Military Helmet 36 / Sage's Hood *
Armor 22 / Dohnal's Chestplate 71 / Robe of Invincibility (11) 22 / Robe of Adair 22 / Robe of Victorio
Gloves 10 / Petarr's Handguards 24 / Enchanted Silk Cuff 10 / Orenal's Gloves 10 / Kempel's Glvoes
Boots 11 / Arwin's Boots 11 / Boots of Bardolf 30 / Iceslipper(11) ** 11 / Ironshods of Dust
Weapon 67 / Dragon Suppressor (11) 31 / Champions Spear 21 / Grady's Belief 21 / Queen's Scepter
Amulet 18 / Behemoth's Power (11) 27 / Emperor's Necklace (11) 12 / Richoma's Necklace 12 / Miracle Necklace
Ring 20 / Obsidian Ring (11) 10 / Emperor's Ring (11) 9 / Richoma's Ring *** 10 / Ring of Relics *
Total Base Stats 142/- -/188/- -/-/118 -

Note: the parenthesis list item tier, 10 unless otherwise specified. Note: there are also secondary equipments which, depending on hero rank and quality of items, may add up to extra ~10/10/10 for the hero.

  • not forgeable
    • other boots also have 30
      • Scout's ring also has spd 9


Example Sets:

Att+Def
Name Item Slot Level Attack Defense Speed Intelligence Tier Totals
Dohnal's Chestplate Cloth 66 22 32 0 0 10
Boots of the Sage Boot 70 5 3 30 0 11
Petarr's Handguards Glove 65 10 16 0 0 10
Crown of Jihad Helmet 70 8 3 2 35 11
Behemoth's Power Necklace 70 18 25 2 5 11
Obsidian Ring Ring 70 20 8 0 0 11
Champion's Spear Weapon 65 21 31 0 0 10
Total Stats = 124 126 34 40 = 324
Att
Name Item Slot Level Attack Defense Speed Intelligence Tier
Dohnal's Chestplate Cloth 66 22 32 0 0 10
Ice Slipper Boot 70 8 0 30 0 11
Petarr's Handguards Glove 65 10 16 0 0 10
Klag's Recast Helm Helmet 65 14 0 0 21 10
Behemoth's Power Necklace 70 18 25 2 5 11
Obsidian Ring Ring 70 20 8 0 0 11
Dragon Suppresser Weapon 70 67 10 1 6 11
Total Stats = 179 99 33 32 = 343
Def
Name Item Slot Level Attack Defense Speed Intelligence Tier
Robe of Invincibility Cloth 70 0 71 0 7 11
Boots of Bardolf Boot 65 0 11 16 0 10
Handgloves of Power Glove 70 2 22 1 8 11
Helm of Misty Helmet 65 0 14 0 21 10
Emperor's Necklace Necklace 70 16 27 2 5 11
Emperor's Ring Ring 70 18 10 0 0 11
Champions Spear Weapon 65 21 31 0 0 10
Total Stats = 75 196 19 41 = 331
Spd
Name Item Slot Level Attack Defense Speed Intelligence Tier
Robe of Aidar Cloth 65 0 32 33 0 10
Ice Slipper Boot 70 8 0 30 0 11
Orenal's Gloves Glove 65 0 16 10 0 10
Taaksar's Military Helmet Helmet 65 0 0 14 21 10
Richoma's Necklace Necklace 65 8 12 12 0 10
Richoma's Ring Ring 65 9 6 9 0 10
Grady's Belief Weapon 65 31 0 21 0 10
Total Stats = 65 72 138 21 = 296
Att+Spd
Name Item Slot Level Attack Defense Speed Intelligence Tier
Robe of Aidar Cloth 65 0 32 33 0 10
Ice Slipper Boot 70 8 0 30 0 11
Thorned Wristguard Glove 70 3 21 1 8 11
Taaksar's Military Helmet Helmet 65 0 0 14 21 10
Behemoth's Power Necklace 70 18 25 2 5 11
Obsidian Ring Ring 70 20 8 0 0 11
Grady's Belief Weapon 65 31 0 21 0 10
Total Stats = 100 94 101 34 = 329
  • Total includes 2 rings.

Leveling GuideEdit

1 to 20 - Castellan and Hero Quests

21 to 40 - Ivory Towers and NPC's based on force size

41+ - Babel, 8 star NPC's, Ivory Towers

80+ - Babel, 10 star NPC's, Ivory Towers, Solo instance


Guild War InformationEdit

Guild War Time:
Declaration: 10:00 - 17:00 every day
Preparation: 17:00 – 20:00 every day
Battle: 20:00 – 22:00 every day

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